Trap
ContinuousSpellbinding Circle
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Spellbinding Circle — Power Evaluation
Final Score: 36 ± 6 · Confidence: Medium
- Intrinsic: 39.4 · Deck: 34.4 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Floodgate/Control
Why it scores here
Spellbinding Circle is a fully generic Continuous Trap that locks one opposing monster out of attacking or changing battle position, but it converts into only soft, temporary interaction: it never negates, destroys, or stops effects, and it destroys itself the moment its target is destroyed. It earns its points for being completely splashable (no archetype, no cost, unlimited copies) and for actually appearing in 99 sampled decks at 1.31 copies, yet it has zero combo appearances and no guide support, which shows it is filler-tier rather than something decks build around. Its 0 ATK/DEF and Trap frame give it no material utility whatsoever, and the slow Trap timing plus single-target scope cap both its effect quality and its resilience. No points are awarded for stats, rarity, or popularity.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | A Normal Trap with no archetype lock and no evidenced searcher; it is legal in TCG/OCG and observed in 99 decks at 1.31 average copies, but it must be drawn and set a turn before use (observed). |
| Combo & Conversion | 15 | Zero combo appearances in the sample and the text builds no board or extra bodies, only restricting a single opposing monster (observed). |
| Resource Economy | 33 | No activation cost and no draw or refuel; at best it trades 1-for-1 with opposing Spell/Trap removal and generates no card advantage (inferred). |
| Effect & Interaction | 28 | Text only stops one targeted monster from attacking or changing battle position, with no negation, destruction, or effect interaction of any kind (verified). |
| Material Utility | 0 | It is a Trap Card with 0 ATK/DEF and cannot be used as material for any summon (verified). |
| Resilience & Flexibility | 22 | The effect is tied to one target and the card destroys itself when that monster is destroyed, so one piece of Spell/Trap removal or a non-attacking opponent blanks it (verified). |
| Deck-Building Efficiency | 40 | One slot, no garnet, no locks, and unlimited copies make it cheap to include, but the sample runs it as a single copy in 77 of 99 decks, marking it as filler (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Floodgate/Control. Intrinsic ≈ 39.4, Deck ≈ 34.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Completely generic: no archetype requirement, no activation cost, unlimited copies, legal in TCG and OCG.
- Can repeatedly lock one key opposing attacker out of the battle phase for as long as the target stays on the field.
- Stays on the field after activation, so opposing Spell/Trap removal spent on it is at worst an even trade.
Weaknesses
- Trap speed: it must be drawn and set for a turn before it can be activated, so it is dead in the opening push.
- Affects only one monster and does not negate effects, destroy anything, or stop Extra Deck summoning lines.
- Draws zero combo appearances and zero guide mentions; sample usage is a 1.31-copy one-of filler slot.
- Self-destructs along with its target and is irrelevant against decks that do not need to declare attacks.
Counters / choke points
- Spell/Trap removal such as Mystical Space Typhoon, which is itself a top co-partner in the sample.
- Trap negation such as Solemn Judgment.
- Decks that win without attacking or that do not leave a single must-attack monster on board.
- Removing or replacing the targeted monster so the lock never costs the opponent anything.
Best use
Single-target battle-phase lock / soft control. Decks: Lightsworn, Synchron, Rose Dragon, Dark Magician, retro / casual Trap-heavy lists. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: target 1 monster the opponent controls; it cannot attack or change its battle position, and this card is destroyed when that monster is destroyed.; It is a Continuous Trap Card with 0 ATK / 0 DEF, no archetype, and formats TCG and OCG.
- Observed: 99 sampled decks run Spellbinding Circle, all in the main deck, at 1.31 average copies (77 decks run exactly 1).; It appears across 41 distinct archetypes with a thin per-archetype ceiling (Lightsworn 8.1% highest).; Top co-partners are Magic Cylinder (64.6%), Mirror Force (59.6%), Mystical Space Typhoon (55.6%), Call of the Haunted (47.5%), Sangan (45.5%).; Combos evidence shows 0 appearances, 0% as starter, searched, material, or payoff.
- Inferred: The partner profile (Magic Cylinder, Mirror Force, Swords of Revealing Light, Heavy Storm) indicates a retro/casual trap-heavy sample rather than a modern competitive one.; Because it appears as no starter/searched/material piece in any combo, its role is defensive interaction only, not combo enablement.; With no cost, no lock, and unlimited copies, the card is safe to slot but provides no advantage engine, so it competes purely on interaction quality.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta_power is left null and the score stays provisional






